#pragma once
#include <d3dx9.h>
#include "ContentManager.h"

class Texture
{
private:
	LPDIRECT3DTEXTURE9 _texture;
public:
	D3DXVECTOR2 position;
	float speed;
	int dx;
	int dy;
	RECT rect;
	void init(ContentManager* content);
	Texture();
	~Texture();
};

